About Andreas Rio Adriyanto
Profile
Telkom University,
Lecturer
Andreas Rio Adriyanto is a lecturer, researcher, and design practitioner specializing in Interaction Design, User Experience (UX), Information Design, and Visual Learning. He is currently an assistant professor in the Visual Communication Design Study Program and Head of the Master of Design Program at Telkom University, with over two decades of experience in design education, multimedia and interactive systems development.
He earned his Doctorate in Fine Arts and Design from the Bandung Institute of Technology (2022) with Distinguished Honors with a dissertation developing a digital interaction model for online design learning in Indonesia. His multidisciplinary background is further strengthened by his Master's degree in Information Technology from Gadjah Mada University and Bachelor's degree in Economics in Development Studies, which provides an integrative perspective on design, technology, and systems.
As an academic, Andreas actively teaches courses on Interaction Design, Design and Humans, Digital Startups, and Interactive Multimedia. He is also prolific in national and international scientific publications, focusing on UX, multimedia learning, blended learning, service design, and interface design. He also serves as an e-learning reviewer and judge for design competitions.
Outside academia, he has experience as a web and interactive media developer since 2003, working on various projects for the education, tourism, manufacturing, government, and MSME sectors. His involvement in community service underscores his commitment to implementing design as a strategic solution with a social impact.
Through a combination of research, teaching, and professional practice, Andreas Rio Adriyanto positions design as a bridge between technology, people and meaningful learning.
To me, service design means...
A perspective on the activities occurring within an organization that connects it with its stakeholders, including customers, employees, and other related parties, through various touchpoints involving interactions between both parties. These interactions shape the experience between users and the organization's touchpoints, which ultimately shapes user behavior and satisfaction.
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